Everest Climbing Prototype
A downloadable game
Very early prototype of a game where you try to rescue climbers on Everest. Basically a glorified low-poly scale model right now.
Made in XNA 4.0. Be sure to download and install it before running this project! https://www.microsoft.com/en-us/download/details.a...
This is my own engine so the collision detection is very rough. It is quite interesting math though, basically I took the 3d position, the lookAt vector, and all of the triangles in each mesh and ran a set of barycentric calculations to calculate slope and intersection. It is quite slow to do that O(N) but that was all I could think of. Also the stars are laid out using a spherical point algorithm to make a consistent density, which was another challenge in itself.
The one cool thing is that by doing that I can make it much slower to go up hills like in real life!
In the future I would like to implement a body, abseiling, ai, a properly textured environment, and pretty much the entire game. Let me know how to improve with a comment!
Status | Prototype |
Author | EV_ |
Genre | Simulation |
Tags | 3D, Atmospheric, Low-poly, slow, winter |
Download
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